The Preserves Jar is a type of Artisan Equipment used to make Artisan Goods. Fruit makes Jelly, Vegetables make Pickles, Sturgeon Roe makes Caviar, and other fish Roe make their respective Aged Roe.A Preserves Jar is the reward for completing the Quality Crops Bundle in the Pantry or the Rare in the Pantry (Remixed).
Information
Source | Crafting |
Sell Price | Cannot be sold |
Crafting
Recipe Source | Farming (Level 4) |
Ingredients | Wood (50) Stone (40) Coal (8) |
Products
Quality of ingredients makes no difference to the finished product. The value of the finished product is determined using the base value (i.e., with no silver or gold star) of the item. However, the preserved version is always more profitable than even gold star produce, although the profit margin is lower compared to normal produce.
Note that processing times are approximate, since time passes differently from 2am to 6am. One hour = 60 minutes from 6am to 2am, but 1 hour = 100 minutes from 2am to 6am. One full day is 1600 minutes, where day is 1200 minutes and night is 400 minutes.
Name | Description | Ingredients | Processing Time[1] | Sell Price | Energy / Health |
Pickles | A jar of your home-made pickles. | Any vegetable (1) or Ginger (1) | 4000m (2-3 days) | 2 × Base Vegetable Price + 50 | |
jelly | Gooey. | Any fruit (1) | 4000m (2-3 days) | 2 × Base Fruit Price + 50 | |
Caviar | The cured roe of a sturgeon fish. Considered to be a luxurious delicacy! | Sturgeon Roe (1) | 6000m (4 days) | 500g | |
Aged Rose | Fish eggs aged in salt to bring out the flavor. | Roe (1) | 4000m (2-3 days) | 2 × Base Roe Price |
Storage Options
See also: Keg storage options, Crafted goods outside the farm
While Preserves Jars can be stored anywhere on the farm, it is more space efficient to store them inside farm buildings or outside the farm altogether.
Trivia
- The description of the Preserves Jar states that it makes Jam, but it actually produces Jelly.
- The description of the Preserves Jar was not updated to include fish roe or caviar in version 1.4.
References
See Object::performObjectDropInAction in the game code and Data/ObjectInformation.xnb for corresponding items IDs and categories.